Group Games

Interactive Game Rules

These rules are for the NewzBrain at Home Group Games boards. Display the board, keep the answer key off-screen, and let families or teams play together.

Before You Begin

  • Split your group into two to four teams and choose a captain for each one.
  • Open the matching teacher answer key before launching the board.
  • Use the Options panel to decide whether answer choices are always shown, hidden, or only shown when requested.
  • For scoring, many groups use double points without choices and half points when choices are used.
  • Open Discussion Questions whenever you want to pause for conversation and review.
Jeopardy-Style Current Events Game
Jeopardy-style current events game
  1. Team 1 chooses a category and point value to begin.
  2. The host reads the question from the board and accepts the captain's answer for that team.
  3. If the team answers correctly, award the point value shown on the board, adjusted for choice usage if you use that scoring rule.
  4. If the team misses, the next team may steal. Continue clockwise until the question is answered or all teams have tried.
  5. After a question is completed, return to the board and let the next team pick the next category and point value.
  6. Use Bonus questions near the end of the game for a final challenge, tie-breaker, or host's-choice question.
NewzBrain Wash
NewzBrain Wash
  1. Teams answer in rounds, with each correct answer earning one tally instead of the board's point value.
  2. Missed questions may be stolen by the next team, which keeps everyone listening.
  3. Save the Bonus questions for the end of the game.
  4. After the main rounds, the leading team earns first chance at a Wash question.
  5. If the leading team misses, the next leading team may answer and become the winner.
Las Vegas NewzBrain
Las Vegas NewzBrain
  1. The team choosing the question must wager before the question is revealed.
  2. A correct answer earns the question's point value plus the wager.
  3. An incorrect answer subtracts the wager, then the question can be offered to the next team.
  4. Hosts may cap wagers to keep the game moving and avoid one question deciding the whole round too early.
  5. For a lighter version, let teams wager half the point value of the question they select.
Pigskin NewzBrain
Pigskin NewzBrain
  1. Use the board's point values as yardage: 10, 20, 40, and 80-yard plays.
  2. Teams move down the field when they answer correctly and lose the down or turn when they miss.
  3. Hosts can decide whether steals create a turnover, a defensive stop, or a chance to gain possession.
  4. Reaching the end zone scores a touchdown. Bonus questions can be used for extra points or field goals.
  5. This format works well when you want students to discuss risk and strategy before selecting a question.
Slam Dunk NewzBrain
Slam Dunk NewzBrain
  1. Convert lower-value questions into free throws or two-point shots and higher-value questions into three-point shots.
  2. Correct answers score the shot. Missed answers create rebound chances for the next team.
  3. Bonus questions can be used as buzzer beaters, overtime shots, or host's-choice challenge questions.
  4. Teams rotate possessions after each completed question unless the host awards a rebound opportunity.
  5. This format is especially useful when you want a faster game with lots of quick turns.